
Walk the road
Choose your path down through a painted world. Fights, merchants, strangers and strange rooms wait along the way.
Wishlist
A dark-fantasy card roguelite. Descend through the Mist, fight with cards, and carry what is left of the sun.
Trailer
The game
Every run is a descent. You pick a road, fight what lives on it, and take what it leaves behind.

Choose your path down through a painted world. Fights, merchants, strangers and strange rooms wait along the way.

Each turn you draw a hand. Play cards to strike, guard and break your enemies, then watch for what they do next.

Win cards, relics and gear. Every run builds a different deck, and every deck finds a different way down.
Five heroes
Each hero has their own cards and their own ways to build a deck.
Half her block carries into the next turn. Builds around shields, thorns and a greatsword.
A letter is always on its way. Builds around delayed blows, paper cuts and bleeding.
Sends blocked damage back. Builds around reflection, copies and shattering.
The thing behind her strikes at the end of every turn. Feed it, mark the prey, pay in blood.
One tells the truth, one lies. Their cards grow stronger when both sisters play.
Bosses
Every boss changes how the fight works. Learn the rule, or lose to it.

A candle burns down for every energy you spend. When it goes out, she strikes.

Three real minutes for the whole fight. Kill him before the hand comes round.

The number on its blow may be a lie. Only a Doubt shows you what is real.

Every second turn is a dream: your cards are free, but most of what you did is gone when you wake.
Colossi
Colossus fights are bigger than the rest: a moving arena, waves of enemies, and a choice to make when it falls.

A goat the size of a mountain, carrying every town's guilt. It has never stopped walking.

Pilgrims walk into it all fight. Save them, or let it feed.

Armour the size of a mountain, kneeling. There is a stair up to the visor, and nobody inside.

A town clock that was burned to stop the day. The fire only stopped it being right.

At the bottom
Whoever waits at the bottom has a rule of their own, and a second form when they fall to half health.

Solenne's favour
Solenne, the dying sun, gathers the sparks set free when monsters die. Fight well and she comes down to offer you a relic. The better you play, the rarer the gift.


They remember you. Some will buy pieces of you: your blood, your sleep, your name.

Rooms off the road, and old powers who offer a bargain that shapes the rest of your run.

Every area has its own sights and dangers. Some of them are watching you go by.
Screenshots
Wishlist Hollow Sun on Steam to hear the moment it's out.
PC · Steam
